Add new throwable: Donut Grenade

suggestion
lowqualityrandomOP
3 days ago
• Damage: 90 (glazed core blast), 40 (sprinkle shrapnel)
• Blast Radius: 6.5 meters (sticky icing zone included)
• Fuse Time: 2.3 seconds (can smell caramel before detonation)
• Throw Range: 28 meters (depends on emotional stability of user)
• Reload Time: 1.8 seconds (unwrap phase)
Special Effects
• Sticky Trap: Targets hit get slowed by icing (−35% movement speed)
• Sugar Rush Shock: Brief screen blur + aim wobble (1.2s)
• Crumble Debuff: Armor reduced slightly for 4 seconds
• Audio Effect: Loud “CRONCH + EXPLODE” hybrid sound
Hidden Traits
• Critical Roll: 5% chance to spawn extra mini-donuts mid-air
• Misfire Mode: Rarely turns into healing pastry instead of explosion (0.7%)
Screenshot_2026-04-12_131242.png
2 Replies
lowqualityrandomOP
3 days ago
How it works (standard version)
Throw it: arcs like a normal grenade
Fuse: short delay (about 2–3 seconds)
On landing: it looks like a harmless donut on the ground for a moment
Trigger: explodes after fuse OR when someone gets close enough to “inspect/eat it(classic trap behavior)
Explosion behavior
Medium blast radius
High burst damage near center
Lower damage at edge
Knockback that pushes players away like they got “blessed by pastry physics
Special gimmick (why it exists)
It’s basically a bait weapon
Players hesitate because it looks like loot/food
That hesitation = free elimination moment
arc1022121
2 days ago
awesome
💬
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